By Kacey Merkelson

Many of the bestselling video games of the 1980s were adventure games. Emulating the success of genre originator Colossal Cave Adventure (1976), these interactive fiction works emphasized exploration and puzzles. There was one topic the industry seemed largely uninterested in examining: LGBT people. Representation of queerness in this decade was scarce and often derogatory, such as the in-game description of Mad Party Fucker (1985), which read, “The object of this game is to fuck as many women as you can without getting bufu’ed by fags (contracting AIDS)” (“Mad Party Fucker”). Even Moonmist (1986), which had the first lesbian character in a video game, only implied that Vivian was lesbian and never used the word in-game (Starshine Scribbles). But in 1989, a murder-mystery/puzzle solving adventure game came out that would become known as the first LGBT video game: Caper in the Castro.
Caper was created by C.M. Ralph (they/them), who is not a professional game developer—after a career in manufacturing, they retired to become a full-time multimedia artist. However, when they moved from Southern California to the San Francisco Bay Area, “C.M. wanted to do something for the LGBT community that had embraced them and their partner while also honoring the nearly 90% of their Southern California friends who had died from AIDS related illnesses (“Caper in the Castro”). As such, Caper was released as “Charity Ware,” with players asked at the start of the game to donate to an AIDS charity of their choosing.
Caper’s origin as a labor of love is further shown in its content. The game follows Tracker McDyke, famous lesbian detective, on the hunt for her drag queen friend Tessy LaFemme, who disappeared after telling Tracker she had dirt on the villainous Dullagan Straightman. Players explore Castro Street (a fictionalized version of the Castro District), clicking on the environment and using tools to find clues and uncover Straightman’s sinister plot. This is clearly not a game concerned with subtlety—it is blatantly, unapologetically queer. While Vivian could only allude to her “sweet Deidre,” Tracker can ogle a naked woman with breathless attraction. Ralph filled Caper with “a lot of inside humor for the LGBT community at that time” (“Caper in the Castro: The First LGBT Video Game”). For instance, observing a sapphic couple at The Red Herring Cafe, McDyke can comment, “I bet she always makes sure she spells it ‘wimmin’ instead of women” (Caper in the Castro). On a more serious note, the plot is heavily inspired by the AIDs crisis and the community’s fears of annihilation.
Caper was a huge success by the standards of the eighties. Five years after being posted on an online LGBT bulletin board, ~250,000 copies had been downloaded (Zomorodi et al.) More importantly, it was a celebrated landmark for the queer community—the first time someone had made a game with explicitly LGBT characters and themes. When Cynthia Yockey covered it in a November 1989 issue of The Washington Blade, she credited the developer for bringing expression of gay and lesbian lives to a medium that had been sorely lacking them. Over 30 years later, Ralph receives 10-15 emails annually thanking them for their work (Zomorodi et al.).
If you want to play Caper in the Castro yourself, you’re in luck: it’s available on the Internet Archive here. Speaking from my own experiences, it definitely suffers from typical point-and-click adventure game jankiness, especially nonsensical puzzle solutions. That being said, I’d still recommend checking it out as a monumental step forward in queer representation.
Further Reading
Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original “Adventure” in Code and in Kentucky
Full Game List--LGBTQ+ Video Game Archive
Retro Review: Caper in the Castro by Gendou the Neoretrogamer
References
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